![]() Armed with mechanika and accompanied by mighty steamjacks, explore the soot-covered cities of the Iron Kingdoms and the aftermath of the otherworldly invasion of the infernals. Check it out.Įmbark upon a journey of adventure and intrigue in a world where steam power and gunpowder meet sword and sorcery. Now, the Iron Kingdoms are back, as part of Privateer Press’ latest Kickstarter, and as of press time they’ve raised nearly half a million dollars to bring the world of Immoren to 5th Edition D&D. The last time, in 3rd Edition, it was a unique setting that came with mechanics that made for running interesting campaigns–you could play as mercenaries and soldiers alongside the typical adventuring crew. This isn’t the first time the Iron Kingdoms have come to D&D. It’s Privateer Press’ Warmachines/Hordes setting, and the world of Immoren has been through quite a lot over the years. Steam-powered Warjacks, guided by the magical will of Warcasters, help humanity carve out a niche for itself in a world of hostile undead, trolls, monsters, and worse. That’s right folks, the return of one of the best 3E settings is at hand, as Privateer Press’ The Iron Kingdoms crash their way into the rules of 5th Edition with Iron Kingdoms Requiem.įor those of you who don’t remember, the Iron Kingdoms are a fantasy and steam setting full of magic and technology clashing with thunderous fury. ![]() It seems like the reach of 5th Edition is expanding even more, this time reaching out to grasp the very machines of war that stomp around the Iron Kingdoms. Magic powered giant robots, lightning powered swords, gun-mages… the Iron Kingdoms comes to 5E, and you’ve got three days left to get in on it. ![]()
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